This brand new and exclusive scenario, written by us chaps, is only available on Northstar Miniatures website. So shoot over there and have a gander!
You can find it here: http://nstarmagazine.com/IN_HER_MAJESTYS_NAME_7_1.htm
Jeff Smith over at The Gen has related the events surrounding an encounter between the Prussian Totenkopf and a group of Players and Stage Hands from The Star Theatre. A one-sided affair you might think, but it seemed to be a play in two acts.
The Totenkopf being a bunch of awful cads brought their signature gas grenades, which are splendidly represented here by David Drage’s laser cut acrylic markers. Go to Steampunk Miniatures Review for details on those.
The whole report can be found here: http://jjs413-thegen.blogspot.co.uk/2014/10/ihmn-catch-that-pigeon-now.html
As many of you know last year and earlier this year I was helping my daughter’s fundraising campaign for her to go and spend a year in Thailand teaching English. Some of you were kind enough to contribute and now she is settled out there causing all sorts of mayhem ;)
If you want to see photos of her trip you can find them here: https://www.facebook.com/profile.php?id=100008005367923&fref=ts
This is a public FB page that her students can read so please keep that in mind if you leave any comments.
Across the IHMN world there are players experimenting with different types of zombies, so I though it might be interesting to explore them a bit here on the blog. Of course we have already addressed the classic Zombi of the Caribbean tradition, a victim of possession or modified fish venom, in HVF. Also the Society of Thule’s electrically reanimated Tod-truppen in IHMN, but there are others.
Recently I have watched a number of programs and films addressing the viral zombie and gave some thought to how that might work in the world of IHMN. By my interpretation these are people who should be dead but have instead been turned into reanimated viral hosts hungry for the flesh of men, and in some cases, their brains.
In my mind a basic viral zombie should be Pluck 6+, FV+2, SV+0, Speed +0, no talents, powers or equipment (so armour 7). This makes the basic zombie incredibly cheap at 3 points each, yet pretty vulnerable mano-a-mano. Note that I haven’t added anti-venom as these are not true undead but still living (just) creatures that seem to be able to make noises so are obviously still breathing. They can be injured and disabled fairly easily but to kill them requires the brain to be damaged beyond repair as this is the seat of the virus.
So far they don’t seem too dangerous, but put them in packs of ten for just thirty points and then you get people’s attention. They will be hard to whittle down quickly and if they hit as a group suddenly figures get surrounded. Then either the zombies all get an outnumbering bonus of +1 each or they mob the figure and one of them gets +3 on top of their FV of +2.
It is a mistake to think that as zombies are shambling wrecks it should be easy to avoid them… wrong! A Zombie with line of sight to a victim will run, after all what else are they going to do in the shooting phase? So now you have ravenous man-eaters trotting towards their lunch at 9″. Who’s laughing now?
So we send in a mob and it drags down a player’s figure what happens then? Well viral zombies seem to lose interest once the prey stops screaming and moving, a bit like a well fed cat with a mouse. Then the virus gets to work… In World War Z, Brad Pitt was counting to ten before the victim becomes yet another zombie.
Thinking this through I think we should count the victim as being knocked down and it will try to get up in the movement phase of the next turn as a zombie. With a Pluck of 6+ this isn’t certain by any means, but it will keep on trying. The newly minted zombie will drop any equipment but may benefit from better armour if it was wearing any.
That then is the basic zombie but looking at the literature and various films and games there seem to be others as well, so here are some ideas:
The last three ideas presuppose someone being in control of these zombies. Let’s call them a Zombie Master, a corny yet accurate description nonetheless.
A Zombie Master could be a victim of the virus themself who, for whatever reason, did not become a mindless flesh-eater. Instead he retained his intellect and has learned how to lead and direct his fellow victims. This could be a natural side-effect of the virus trying to spread itself. So we’d give this chap a much better pluck, perhaps 3+ or even 2+, and the Leadership Skill.
It could also be the classic mad scientist who has learned that you can herd and drive zombies using the VSF equivalent of electrical cattle prods (equivalent to an Arc Baton). The scientist and his assistants keep a horde of zombies on hand to protect them from people who do not understand the scientist’s brilliance (cue maniacal laughter).
Controlling zombies though should be like herding cats. They have a small problem with overcoming their taste for flesh. To cover this simply any zombie that is not within 12″ of the Zombie Master, or that is out of sight of him begins to react instinctively like so:
Right, we have a load of zombies, so what do we do with them? Well I’m glad you asked that because zombies can be all sorts of fun.
Over on that excellent blog Frontlinearmchair there is a new series of IHMN articles filling in one of those areas of the globe we have not covered in the three IHMN books – South America.
There has been a splendid and imaginative introduction to the setting and now there is the first company Iist, the San Pedrona Peasants Revolutionary Army. I must admit I am looking forwards to seeing how this develops.
You can find out more here: http://frontlinearmchair.wordpress.com/