An interview with one of the authors

Our good friend Billy Salazar interviewed me last night about Daisho, our other games and our future plans. You can watch it here:

A little over a year ago he interviewed me about In Her Majesty’s Name and I must admit I found the process disturbing as I am a fairly private person and unused to all this newfangled technology. But, I wasn’t mobbed in the street by hysterical fans and the sky did not fall in so I thought I’d give it another go.

One thing I shall do if interviewed again is lock my chair upright, there are times in this interview that I look like a bobble-head :)

Penny Dreadful, the conclusion of our search

What seems like millennia ago, but is only a few weeks, I challenged the IHMN community to produce a decent set of statistics for the characters of that most excellent televisual diversion Penny Dreadful.

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There was much discussion, some debate, and a few decent stabs at it. Then our good Captain Christopher Leonidas Sheets stepped forwards with a well-thought through and thorough interpretation of the dramatic personae.

You can find them here, upon his own web journal:
http://dispatchesfromtherim.blogspot.co.uk/2015/07/penny-dreadful-summing-up.html

It is worth pointing out to the committed interwebulist that Capt. Sheets blog is a sheer cornucopia of surprises and well worth a leisurely afternoon’s browsing. You are sure to come away with some snippet or treasure to enhance your games.

What is missing from IHMN Gothic?

As many of you know by now Charles and my objectives for the coming twelve months are to complete and publish:
1. Blood Eagle: skirmish wargaming in the legendary Dark Ages, and
2. IHMN Gothic: the third unique supplement for our original milieu,
in that order.

Gothic will include all the elements you currently see in the free section on the blog (https://inhermajestysname.wordpress.com/ihmn-gothic/). This comes to about 25,000 words and the book will need at least 40,000 words as it will be the same size and format as Daishō.

Now we have already covered a wide range of gothic companies, beasts and equipment, yet we are not going to be the sole arbiters of content for Gothic. Is there anything you think that we have missed, which you would like to see covered in our own inimitable style?

Note that we are not asking for fully-worked up examples with lists and points, more a number of concepts and elements. So take a look at what we have produced so far and take into account that IHMN Gothic is presently a European and mostly [u]not[/u] anglo-centric book.

Any ideas we use shall be credited to the originator and will get their name in the acknowledgements in the book.

Style vs Substance

The Art of Gaming

Since the advent of effective digital printing and publishing technology, and the influx of money from Kickstarter/Indiegogo into the market, there has been a tendency amongst some wargames and roleplaying companies to value production over content.

Every week as I trawl through the various hobby magazines and news sites I look with envious eyes at the glossy, high-art productions of the big companies. Then I look at the prices of their books. Even with the economy that comes with the scale of production, the prices are way higher than ours, and that is because they feel they need to compete on eye-candy. Whether this then translates into a good gaming experience is for each of you to determine.

Now I like a well-produced book, with high production values and decent graphics, as much as the next man, but I value the content of the game more. After all, if it does not play well then all the marketing input in the world shall not make it better.

Yes, it will sell well initially, but the sales will quickly tail off as people realise that it is a turkey. Look along your bookshelf and count the number pretty books that you have tried once, but have never actually played again. I can see at least a dozen on my own.

Either the systems are clunky/over complicated, or they were obviously never play tested, or even that the layout is the victim of a graphics overload. If you can barely read it you won’t be able to play it.

The Ministry of Gentlemanly Warfare

One of the things Charles and I agreed on, right at the beginning, was that the KISS principle had to apply to the rules and the book had to be clean, clear and well-referenced. From this came our numerical cross-referencing system. I like to think that we succeeded.

Now, as independent publishers, we are standing by these principles, with the added realisation that art costs a lot of money. As the son and brother of artists I believe in paying them what they are actually  worth. Which means, other than covers, we shall not be including a lot of original art in our books. Instead, we will include lots of photographs of the games in play.

We also took the decision, once we were independent, to go to A4 size pages and a decent-sized font. Clarity is not just about style, it is also about actual readability.

Our first book, Daishō, was late because we were so picky about the layout. Now we know what we need to specify, and how long a layout artist needs, we shall factor this into our future works.

So the essence of the Ministry of Gentlemanly Warfare style will be clarity. We hope you like it.

 

I have wrought my simple plan

I’d like to introduce IHMN players to one of the most interesting player blog currently on the scene.

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‘I have wrought my simple plan’ is the blog of Gordon Richards, a player who combines his obsession with aquarium scenery with an inventive approach to IHMN. The link below takes you to just one of his more recent efforts. You really need to look further back at all the other projects and battle reports he has published.

http://ihavewroughtmysimpleplan.blogspot.co.uk/2015/07/ambush-part-one-companies-and-set-up.html?spref=fb

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The Dark Knight cometh…

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In the fogbound streets of London at night, so many crimes go unnoticed by the good men of the Metropolitan Police. They are few and villainy is everywhere.

In the last few months, many criminals have been found bound and gagged, with a list and evidence of their crimes, outside the doors of Police Stations. Each list is signed The Dark Knight. The press have got wind of this and have been lauding this night-cloaked vigilante though the Commissioner of Police has denounced him. Abel Caine, Lord ‘o’ the docks, has put a bounty of fifty guineas on the Dark Knight’s head.

You can find the Dark Knight list in the Additional Materials page of the blog. It is an experiment to see how a low-level superhero would fare in the world of IHMN. Give it a go and let us know how it went.

The Shattered Crown

It is not often I promote a Kickstarter but, with the demise of Warhammer, I’m thinking there are a lot of people out there who are looking for something new.

Let me introduce you to the Chappell brothers. You may already know them from the characterful skirmish game Across the Dead Earth. This post-apocalyptic skirmish game has been an underground success and is growing in popularity with each passing day.

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Well the lads have turned their hand to a completely original fantasy battle game – The Shattered Crown. With great artwork and a supporting range of excellent figures, they have turned to Kickstarter to get them the production money they need to turn this project into a reality. As they are looking for a pretty modest sum I can see this taking off and it would be good to be in at the beginning.

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You can find all the details here: https://www.kickstarter.com/projects/chappellm/the-shattered-crown-the-fantasy-war-game-reinvigor

In the meantime feast your eyes on the Bear Rider… I mean, men riding bears, what’s not to love!

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