The road goes ever on…

Ladies and Gentlemen,

Now that Salute is over, and we’ve had chance to discuss things with Osprey, we can keep our promise and let you know some of what the future holds.

Both we and Osprey agree that, with the publication in June of Sleeping Dragon, Rising Sun, we’ll have pretty much exhausted the potential for full-blown In Her Majesty’s Name supplements.  Instead, we’ll be publishing some mini-supplements as magazine articles.  The first of these – the Martian Invasion – will appear in WSS soon after the publication of Sleeping Dragon, Rising Sun.  We’ll also continue to release smaller articles, company lists, game aids, etc. on IHMN blog – including those you are kind enough to send in, of course.

Although we’ve discussed various future options with Osprey, none of these have turned into contracts so we have nothing in the pipeline with them.  We’ll keep talking and let you know if anything changes.

We will, however, be branching out on our own.  There are several projects we’d like to have a go at and we’ve started on the first of these.  It’s a Japanese medieval fantasy skirmish game based on the same core game mechanics as IHMN but adjusted to the new genre.  The working title for this game is Daishō, though this may change by the time we publish, which will be some time towards the end of 2014.  We’ll keep you posted!

One thing we haven’t worked out yet is the best way of publishing future projects such as Daishō.  We’re looking into several possible publishing routes including pdf only, print-on-demand, running a Kickstarter or finding an alternate publisher. If you have any experience and ideas in this area we’d love to hear from you.

So, onwards and upwards, what!?!
Cheers,
Craig & Charles

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8 thoughts on “The road goes ever on…

  1. Kickstarter for the win!! I’d back you. Wouldn’t really be interested in a pdf only version as I’d never print it off and I like a “real” book, hard back if possible for durability.

  2. All this is currently being discussed between Charles and I, and you can be sure you gentlemen shall be the first to know once we have a clear plan 🙂

  3. Disappointing from Osprey (I did go and tell them how much I liked IHMN at their stand at Salute) but I intend to support your future ventures. I have to say, though, that personally I have never been a fan of the oriental world: the Chinese WAB supplement was the only one I didn’t buy, for example, so I won’t be getting Daisho.

    Look forward to the Martian one though!

    • Thanks mate, but them’s the breaks I’m afraid.
      We know that our project choices shall not please everyone, but we shall continue to support IHMN with articles, new material etc.
      Sorry we didn’t bump into each other at Salute though.

  4. I am new to IHMN and find it a concise and inspiring system that is clutter free and very well written. One of my favourite aspects of the system is the “Creation & Costing” menu on page 34 that allows me not only to give an existing company a tweak in their stats to adjust their use, but also to create and cost entirely new types of units and make them game legal. This has given rise to a gameplay idea I’ve been toying with that may also be of use to you guys in Daisho. For each individual set of miniatures, they each have 3 different engines that a player may choose, each costed the same. The 3 engines each lean towards different skill sets and represent different training paths the unit developed before arriving at this battle on this day. The training chosen by the player is kept SECRET until the game is already underway. In Daisho the fighting styles for each special unit could be named after animals or objects such as Dragon, Sword and Crane. The fighting styles would not be universal, so only each certain set would be able to use the 3 named training styles they come with. Before a battle, a player could look at the field and decide if the Stork style suited the terrain better than Wave style or Stone Monkey. Each named style would come with stats, equipment, talents and skills that give them a distinct lean towards various play styles like, offensive, mobile, ranged, stealthy and so on. Seeing your enemy field a Samurai force is one thing, but what KIND of Samurai are they? What style of battle were they trained in? What hidden technique is known only to their clan? Once you find out their true play style does your own chosen style have the solutions to counter them? Can you read your opponents mind and guess what they will choose or will they trick you and send Tiger where you thought Bamboo? Using the Creation & Costing menu on page 34 of IHMN you can already create hidden “training history’s” for your companies and add that element of “on the day” flexibility to their play style, but given an “Oriental” spin for Daisho I really think you guys (Craig & Charles) could expand it way further if you liked the idea? You are both such great creative writers and I’m a huge fan of the work you have brought us so far…

    Adam.

  5. Adam,
    Thanks for that interesting idea. I’ll share it now with Charles so we can think it through.
    I should say though that I am not a great fan of players bringing secret force options to the table. I’d prefer that they declared them at the beginning of a game, so there can be no accusations of ‘treachery’ later.
    As with IHMN, where gentlemanly conduct was expected of the players, in Daisho honourable conduct shall be expected.
    I do like your thought on having certain styles though.
    I shall let you know where we go on this one.
    Cheers,
    Craig.

    • I agree about secrets Craig, my intent with the styles was more that if your opponent knows you have a certain set, that he or she are of course free to view the 3 variant styles they “could” face in the battle, but without the absolute surety of what WILL be employed on the day. Perhaps war gamers prefer more concrete knowledge of opposing forces before committing to conflict. With the styles I only sought to add a layer of tactics before the first die is even cast.
      Perhaps I’m only muddying the water, I’m a notorious “over thinker” 🙂

      Adam.

      • You could declare it as part of the deployment procedure? Say, that the first company to deploy their final figure has time to contemplate the battlefield and thus may choose wether to declare their fighting style first or last?

        Oh, and on the subject of publishing, I’d really prefer if you find a way that allows delivery in print media. Such fine work as you put out deserves to have a physical form!

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