After months of development between the excellent chaps at 4Ground and our good selves, we are proud to announce that you can now purchase a set of Laser-cut MDF counters for use with our games.

We took suggestions and advice from players around the world and using our KISS furnace boiled them down to what people actually felt they needed.


You can find a guide to what each counter stands for on the Bonus Material page of this blog (scroll down to item 27).

If you would like to purchase a set our friends at Northstar are now selling them here:


What is missing from IHMN Gothic?

As many of you know by now Charles and my objectives for the coming twelve months are to complete and publish:
1. Blood Eagle: skirmish wargaming in the legendary Dark Ages, and
2. IHMN Gothic: the third unique supplement for our original milieu,
in that order.

Gothic will include all the elements you currently see in the free section on the blog ( This comes to about 25,000 words and the book will need at least 40,000 words as it will be the same size and format as Daishō.

Now we have already covered a wide range of gothic companies, beasts and equipment, yet we are not going to be the sole arbiters of content for Gothic. Is there anything you think that we have missed, which you would like to see covered in our own inimitable style?

Note that we are not asking for fully-worked up examples with lists and points, more a number of concepts and elements. So take a look at what we have produced so far and take into account that IHMN Gothic is presently a European and mostly [u]not[/u] anglo-centric book.

Any ideas we use shall be credited to the originator and will get their name in the acknowledgements in the book.

Wigwams Illustrious cover IHMN!


Those merry chaps at Wargames Illustrated have finally written up their report on their successful campaign day. The chaps have even included video bigod!

You can find the full report here:

The State of the Art

Only a decade ago ‘experts’ were predicting the death of the tabletop games industry, with all but a few diehards expected to go completely digital due the increasing complexity and playability of digital offerings. In fact, the digital games industry exponentially increased the number of gamers in the world and a significant proportion of those discovered the tabletop hobbies.

More ‘experts’ thought that the market would shrink with most gamers only buying from large, well-established games companies who could provide the ‘quality’ of product they wanted. Especially in terms of the artwork, whose standard had grown year on year in the digital industry.

Well, despite all of those predictions, we are in the throes of a revolution in the tabletop gaming industry. Never before have so many gamers had access to such a wide range of good games, many of which are now being produced by amateurs*, not games companies. The foundations of this revolution include:

  1. Affordable short run printing and print on demand,
  2. Digital figure sculpting,
  3. 3D printing,
  4. Marketing through social media, and
  5. Crowdfunding.

Now anyone with a good idea and sufficient getup and go can now develop and release a game. Quite a few games will die – but that is natural selection. The remainder are beginning to give the big game companies a run for their money.

Also, gaming is no longer the exclusive preserve of the English-speaking companies. Led by Europe, hundreds of games of all types are being produced in French, German, Spanish, Italian, Polish and a dozen other languages, by writers and artists with a depth of imagination and skill that has surprised many British and American firms.

From many conversations I have had with gamers, online and at shows, I have seen a slow turnaround in attitudes. For years, many players depended upon the big names in gaming such as Wizards and Games Workshop to provide their games. Now gamers are looking around and sampling the professionally produced offerings of smaller companies and even amateurs*. The market is both expanding and fragmenting.

* Note by the term ‘amateur’ I do not mean poor quality. I mean individuals and small groups of gamers with no prior games company or publishing experience, who have taken advantage of the revolutionary technologies listed above and are producing excellent games.

So where do we go from here? With the market expanding globally, I feel that there is room both for the professional games companies and the noisy upstarts. The current state of the industry is healthy and we are being treated to a silver age.

Mars attacks!!

Ladies and gentlemen,

As a reward for your patience the Martian Invasion supplement, originally published by Wargames, Soldiers & Strategy, is now available in its entirety from the Bonus Material page.

Martian 3