The Steel Bonnets – A Borders Adventure

Our Scottish correspondent John Ewing, has reported on a game he put on using the Blood & Faith genre pack that you can find on the Genre Packs page.

So, over to John:


Our game and display in the centre left.

We had an excellent day out today at the first Scottish Battlefields Trust Wargames Show in Prestonpans. This inaugural small show was intended to illustrate various episodes from Scottish history. For our contribution the Falkirk District Wargames Club presented a Border Reivers game using the “Blood & Faith” genre pack for IHMN. It’s a credit to the flexibility of the core rules that the game worked perfectly even with a transposition of 300 years. I thoroughly recommend them.

For our contribution, the Falkirk District Wargames Club presented a Border Reivers game using the “Blood & Faith” genre pack for IHMN. It’s a credit to the flexibility of the core rules that the game worked perfectly even with a transposition of 300 years. I thoroughly recommend them.

The Steel Bonnets – A Borders Adventure – the player brief

“It is a dark and moonless night in the depth of winter 1586.
The bairns are hungry, the spur has been served and the Lairds have put out the call to arms.
“The Elliots and Hendersons will go a’reiving tonight.
Let the Robsons quake in their hovels. We ride!”

Dare you don your steel bonnet, take up your lance and ride with your family, neighbours and friends across the Border hills to lift the black cattle and sheep from the hidden valleys of Tynedale?

Can you face the fearsome Robsons in their lair or will you ride back empty handed to your family?

Life in the Borders was hard, the area devastated by repeated wars and large scale raids between the forces of the Scottish and English Crowns. Hardly surprising then that the people turned to cattle rustling, sheep stealing and extortion to make a living. Loyalty to family was all. Raiding and feuding are a way of life.

Our game today is a public participation event which gives you the chance to learn a little of what it was like to ride with the Border Reivers in the 16th Century. Take charge of a small group of mounted Reivers as they try to lift the cattle and other livestock from a homestead in northern England. However, the defenders have been alerted to your approach and stand ready to protect their homes.

Some photos of the game


The village is very quiet, perhaps too quiet…

Only the sentries are on duty but other defenders wait in the shelter of the hovels. The Reivers make their appearance.

Only the sentries are on duty but other defenders wait in the shelter of the hovels. The Reivers make their appearance.

Some of the protagonists from the Elliot family. Not that there are mounted and dismounted versions of each figure.

Some of the protagonists from the Elliot family. Not that there are mounted and dismounted versions of each figure.

More Elliots - mounted and dismounted versions.

More Elliots – mounted and dismounted versions.

Some of the marauding Hendersons.

Some of the marauding Hendersons.

A final scene with the Robsons scattered in the north as the Hendersons lead off some cattle from the field. However, in the south the Robsons have driven off several Elliots and recaptured the sheep who are returning to the fold.

A final scene with the Robsons scattered in the north as the Hendersons lead off some cattle from the field. However, in the south the Robsons have driven off several Elliots and recaptured the sheep who are returning to the fold.

I meant to say for those interested in rule mechanics we made full use of the flexibility of the “Pluck roll” mechanic to require Reivers trying to cajole unwilling livestock to make a pluck roll. Failure meant they had to test again, at best the animals ignored them but if they failed a second time they were deemed to have been knocked over. A bad failure, i.e. rolling a 1, meant they were injured and out of the game.

In our games, there was much hilarity as various Reivers struggled to stay on their feet midst cow pats and pig dung. While in one game the pigs “took out” a veteran Reiver, in the other it was the donkey in the stable who did for one. Dangerous things these “domestic” animals!


Vapnartak 2016

Vapnartak 2016 @ York
Sunday 7th February

Charles and I, along with our glamorous assistants, shall be attending this year’s show.
We’ll be running participation games of Daisho on two boards for you to come along and try.
We shall also be happy to talk to people about In Her Majesty’s Name and its future, as well as our upcoming project – Blood Eagle.
Look for the team with the natty black polo shirts bearing the Ministry of Gentlemanly Warfare bowler hat logo.


A Short Tactical Treatise


Gentlemen, Ladies, Colonials and Americans ­čśë

Over the last few years, I have seen numerous company commanders bemoan the ability of high pluck, elite troops to waltz through their lowly hordes with apparent impunity.

Well chaps, this downheartedness must cease immediately! As a Working Class Hero of the Brick Lane Commune with a 50% victory rate, I feel it is my duty to enlighten you as to teach these toffs a lesson.

So stiffen your upper lips with the following:

1. The Mob effect!
So your enemy is wearing a breastplate or the Oil of Horus, pfft! It matters naught when you have the numbers?
Take him down with a mob of brave fellows, especially if you can give some of them the Tough or Fanatic traits. The Mobbing rule (IHMN 3.4.4) will give your chosen champion up to +3 extra to his attack roll. Remember that if you are mobbing your champion still benefits from the Outnumbering rule (IHMN 3.4.3) for an extra +1. Make sure that your champion has the best weapon of the mob.
And if you have the guns do not forget the Volley fire rule (IHMN 3.3.5).

2. Everything counts in large amounts!
Even for those with a 2+ Pluck, the more hits you inflict upon them the more saves they must make and the bigger chance they will fail. Say you hit Akhenaton six times in a turn… the odds will eventually make even that Lord of Death pause to test his immortality.

3. Armour, what armour?
“Feel the strength of my new SRC Breastplate.” said Captain Napier, beaming his best victorious grin.
“I see no breastplate.” said Feldwebel Krieg, pumping up the pressure on his flamethrower.
Remember those weapons that ignore armour completely – flaming weapons, arc weapons, icy blast, resonant touch. It is not for nothing that the enemies of the revolution fear my incendiaries.

4. Down with Pluck!
Look down the list of weapons your horde can take and look for the Pluck -2 ones.
Hey, Akhenaton! your 2+ pluck save is now effectively a 4+…

Another thing worth noting is that in the back of HVF and SDRS are Backward Compatibility tables to allow earlier companies to enjoy some of the newer weapons and equipment created in these supplements. This is why the anarchists in my Brick Lane Commune company are so feared. Which one is the martyr carrying the bomb (4″ radius effect, +4/-2)?

So armed with this, go forth and make those elitist commanders rue the day they sneered at your low-born hordes!

Beasts of War Gaming Awards 2015!

Ladies & Gentlemen,

Time to make our voice heard again as the Beasts of War open up their nominations poll for the 2015 Gaming Awards.


Just follow this link: and add In Her Majesty’s Name to the Best Miniatures Game of 2015.

Last year we were nominated as a minnow amongst giants and surprised a lot of people. We can do it again!

Craig & Charles

Uninvited Dinner Guests by John Ewing

So after a spell of playing Daisho I thought it was about time we got some of our IHMN figures out at the Falkirk Club. It was also an excuse to give a first outing to my friend Allan’s new Fu Manchu Company. Our regular villains the Servants of Ra were ably handled by David our Club Chairman in what I think was only his second IHMN game. Meantime I took charge of my Armed Archaeologists, intrepid explorers one and all.
The game was set at 300 points and each player was given the following briefing as background.

The Quest for the Regalia of Ra
The House Party
Having failed so far in their efforts to find the Amulet of Isis, the Servants of Ra have returned in secret to London to track down one of the other pieces of the legendary Regalia of Ra, namely the Crown of Lower Egypt. This ancient artifact is believed by some to be a piece of alien technology once feared by the builders of the Pyramids for it destructive power.
Professor Abir, Akhenaton and Sairah have travelled to the home of their old adversary and renowned Egyptologist and Orientalist Sir William Poppington amongst whose papers Abir believes will be found some ancient manuscripts and other notes collected by Poppington containing information on the location of the Crown.
They now lie in wait in the grounds of the house with some of their supporters awaiting the opportunity to enter the house and search the Library and Study. It is a dark night, but there is a full moon giving some limited visibility.
There are lights in the House suggesting Sir William is entertaining guests. While he is thus distracted now is a chance to enter the House and search the Library.
However, there are others who are in search of the Crown. The darkness also hides the gang of that evil genius Dr Fu Manchu whose ingenuity and ruthlessness knows no bounds.
Who will prevail?
Can London be kept safe while such evil prowls its leafy suburbs?
Where is Sherlock Holmes when you need him?”

Pic 1

Sir William Poppington’s family mansion, with some substitute walls since we couldn’t find the originals. For the game, these were assumed to be of man height. Players could set up inside the walls if they wished.
It was a moonlit night with visibility outside limited to 12″.

Pic 2

The evil Servants of Ra led by Akhenaton and Professor Abir and their fanatical cultists gather outside the walls of the Mansion. They had a cunning plan which slowly revealed itself as the game went on

Pic 3

The sinister and diabolical Dr Fu Manchu with his daughter Fah Lo Suee and an assorted collection of Eastern miscreants. A mix of Dacoits, Thugs, Tong and Boxers all linked by a fanatical loyalty to their master driven by fear.

Pic 4

Our Armed Archaeologists gathered to reminisce over old adventures and plan their next expedition. Sir William’s daughter Lady Jane is opposite her father with her back to the window. Her betrothed Captain Carruthers is to her right while on her left is the intrepid American adventurer Dr Henry ‘Montana’ Smith. To Sir William’s right is his old friend and academic colleague Professor Osman and opposite him the somewhat rough and ready ex-colonial adventurer Ric O’Shea. Farouk the loyal manservant is dispensing drinks, the wine and port have been flowing freely all evening.
As a confirmed orientalist, Sir William has dispensed with the traditional furniture. Naturally we also removed his usual rugs and cushions so that they wouldn’t be damaged in the ensuing mayhem.

Pic 5

Fu Manchu decided to deploy within the garden but sent a small group of boxers along the outside wall. His dacoits with rifles are moving into position amongst the shrubbery to be able to provide covering fire into the dining room.
A couple of Thugs have been dispatched to try to find a rear entrance.
The good Doctor is accompanied by a swarm of his pet rats.

Pic 6

The Tong lieutenant and a Tong Warrior prepare to silently open the front door while Fu Manchu waits.

Pic 7

Meantime the Thugee Pharsingars have slipped the lock on a rear door and are about to slip into the Library. Meantime the Boxers and Tong are covering their rear.

Pic 8

Meantime the Servants of Ra have made no attempt to enter the garden and instead have made the long trek along the outside of the garden wall out of sight of the dining room windows which overlook that side of the garden. What are they up to?

Pic 9

As they reach the corner of the wall Akhenaton signals back to the cultist he has left opposite the far corner of the house who places his lantern on top of the wall and fires his pistol into the air. But why do the Servants want to attract the attention of Sir William and his guests?

Pic 10

Naturally the House Party respond to the shot by moving to the windows and open the door of the dining room to encounter Fu Manchu and the Tong who have just entered the house.
It is now clear that the Servants of Ra are hoping that their opponents will fight each other to a standstill and leave them in peace to mop up any remaining and search the building at leisure.

Pic 11

Montana Smith backed up by Captain Carruthers take on the Tong Lieutenant while the others move to the Windows to see what is going on outside. Fah Lo Suee is about to head upstairs to search the study accompanied by the Tong Warrior as the rats enter the hall.
Meantime in the Library one Thug has been rooted to the spot by the sight of the terrifying Mummy in the corner, but the other is made of sterner stuff and moves to touch the Mummy to see if it is real. Trouble is about to break out big time.

Pic 12

The Boxers and Tong reinforcements arrive at the back door to enter the library, but two remain nervously outside watching the Servants of Ra who have just crossed the wall out of shot. Meantime fighting has broken out elsewhere in the house as the Mummy in the Library suddenly comes to life.

Pic 13

The Thugs make the fatal mistake of attacking the Mummy to no avail only to see it reach out and remove the heart of one of its victims (Heartrending spell) while clubbing the other senseless.
Meantime the noise and smell of rats has brought Kitty, Sir William’s pet hunting cat, up from the cellar into the hall.

Pic 14

Kitty engages with the rats but decides there are more of them than she fancies tackling and high tails it back into the cellar ( failed pluck test).
At the dining room door, Montana is slogging it out with the Tong, neither getting the upper hand and both blocking others from intervening.

Pic 15

There followed a confusing series of moves for which there were no photos taken.
Briefly by this point the Tong at the door had been struck down before Montana fell temporarily to a blow from Fu Manchu. As the evil genius held his opponents up, his daughter successfully found Sir William’s notes in the study at the first attempt and both have fled from the mansion sacrificing one of the Tong members who has just succumbed to Sir William’s night stick while covering their retreat.
Meantime the Mummy has quietly slaughtered all the Thugs and Boxers sent against him and is just about to dispatch the Cultists sheltering in the corner.
Professor Abir and Sairah have used the Path of Shadows to enter the Library where they are engaged by Montana. While Akhenaton and Ambullah are both delayed outside by a little Tong Warrior who simply refused to die.

Pic 16

Pic 17

Fu Manchu and the remains of his gang flee the scene with their notes.

Pic 18

All that was left of the Yellow Peril Gang at the end of the game.

Pic 19

With the single exception of the Tong Lieutenant, this was the Mummy’s haul for the evening.


After months of development between the excellent chaps at 4Ground and our good selves, we are proud to announce that you can now purchase a set of Laser-cut MDF counters for use with our games.

We took suggestions and advice from players around the world and using our KISS furnace boiled them down to what people actually felt they needed.


You can find a guide to what each counter stands for on the Bonus Material page of this blog (scroll down to item 27).

If you would like to purchase a set our friends at Northstar are now selling them here: